Tiles

The following images were taken at certain points through two hours of working with tiles to create a 16-bit game. The end result is something that looks like it could have come out of any Final Fantasy title (Between 4 and 6, of course).

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1. The process begins by outlining the island. However, there is no pen tool to create smooth outlines using tiles, so all edge work must be done using a set of 13 tiles (pictured below)

Outline

tiles

2. The flood fill tool is used to create dirt inside the outline.

flood fill dirt

3. The edges of the island are outlined in water, creating a "shallow water" effect. Notice how the corners stand out to make the water seem blocky.

shallow water

4. To make the shallow water blend with the island, several more tiles are added into another layer.

smooth water

5. The result is a smoothertransition between land and sea. Beaches, perhaps.

smooth beaches

6. The same is done around the entire island.

smooth beaches

7. Next, a layer of deeper water is added. I'm not sure why. I guess it's to create the illusion of very deep seas further away from the island.

deeper seas

8. Using the same method of tile-by-tile placement of corners, the transition between shallow sea and deep sea is made smooth.

transition to deep water

9. I start by drawing giant patches of land. There is no wrong way to do this: I randomly clicked around the map to draw the different areas.

land

10. As you can see, the tiles are not smooth at all.

jagged edges

11. With certain edge tiles, they become a bit more smooth. Much better than the original, wouldn't you say?

smooth grass

12. I randomly place some mountains at various places around the map. All islands have vast mountain ranges, right?

mountains

13. Hurrah! Our first city! Finally, the island is getting to the interesting part. Are the walls a bit excessive? I mean they are in a desert... With no town until they cross the mountain ranges.

desert town

14. The rainshadow effect states that it is very hard for clouds loaded with moisture to cross mountains. Therefore, all of the moisture is given off on one side of the mountains, leaving the opposite side desolate. Quite appropriate here, wouldn't you say? A forest on the other side of the mountains.

rainshadow

15. The creation of a forest: No seeds involved. First you draw the outline...

forest outline

16. Then you fill it up! A few extra trees are nice (everyone knows trees can grow in places besides forests).

forest filled

17. This is the finished result after I employed the same tactics throughout the entire island. Forests, mountains, cities. Everything eventually blends together to create a very detailed map.

forest town

Tileset created by Inquisitor - used through creative commons license. I'm not selling the game, therefore Inquisition does not require fees to him for the wonderful tileset.

 

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